4.5M Mesh renderers 200K Unique objects per building 100K Individual audio sources 5K Dynamic vehicles 60 FPS Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019.pic.twitter.com/qIzlXlCJ2h
Me too.... New features like Lightweight and HDRP are awesome. I hope they'll talk to developers to explain exactly what is changing and what is our plans to keep it simple. Look at the last released code (network/projects) it's fucking complicated
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Haven't checked it yet, will do. I agree that if this is the way they choose to move forward, we're going to need quality material to follow.
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As of last year, the last time I checked in on this ECS and monobehaviours are designed to work side by side and you use the system you need.
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Le chargement semble prendre du temps.
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