4.5M Mesh renderers 200K Unique objects per building 100K Individual audio sources 5K Dynamic vehicles 60 FPS Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019.pic.twitter.com/qIzlXlCJ2h
ECS looks great, but it introduces a lof of complexity. Have you plans to make it easier to use? Spinning a cube with a MonoBehaviour is SO much simple. Evolving is great, but you've to talk to devs.
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Tbh I think it's a great idea for big in engine codebases that use huge amounts of data. It's strict and definitely not easy to use, but then again, it flows with specific needs. Do they plan on completely removing the monobehavior paradigm?
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I think it's planned to replace the "old" like they said GameObject/MonoBehaviour. That's why I'm scared about that.
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