I'm playing with the #ViveFocus, it's a nice hardware but the SDK is unfortunatly very limited :'( It's not integrated in Unity so you've to deal with two cameras, Linear Color Space is not supported, post process are hard to use... I don't understand this choice..
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Do you think that putting Mobile, VR and Unity in the same line means ugly/low poly/unlit/etc...? I think it's supported by UE4, even if I hate this engine, i'll maybe give it a try, because I can't make garbage apps..
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Well... It's time to hack some shaders..
03:56 - 10 juil. 2018
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Le chargement semble prendre du temps.
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