Which platform and Unity version are you using?
It runs on IL2CPP because the post processing stack is not compatible with .Net/UWP and we use it a lot.
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I take it your .Net version isn't working anymore? Thought you did an os version of that?
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The Win32 version works well. The UWP version can be compiled only using IL2CPP because the PP Stack V2 doesn't compile when .net the scripting backend is selected because of missing APIs (mainly reflection stuff). But it's fixed now ;)
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