Hey #UWP #Unity devs, I've a question related to #IL2CPP . How to debug an exception? Everything is fine in the editor, however I've an exception at each frame and I don't know how to debug it :/ cc @ActiveNick @unity3d @SimonDarksideJ
OK I got it... It's a call to `Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments)` that causes the exception. I'm going to try to use Application.dataPath instead.. But I'll have to find another solution because I've to read files in the My Documents folder.
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Did that use to work on .net scripting backend?
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It runs on IL2CPP because the post processing stack is not compatible with .Net/UWP and we use it a lot.
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