Hey #UWP #Unity devs, I've a question related to #IL2CPP . How to debug an exception? Everything is fine in the editor, however I've an exception at each frame and I don't know how to debug it :/ cc @ActiveNick @unity3d @SimonDarksideJ
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En réponse à @cyannick @ActiveNick et
Which platform and Unity version are you using?
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En réponse à @petersonjm1 @cyannick et
And are you comfortable debugging C++?
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En réponse à @jon_cham @petersonjm1 et
Unity 2018.1.5 and/or 2018.2b9 / UWP Windows MR / .Net 4.x. I've an issue with 2018.1.5 and NetworkManager which is stripped from the build. But I do my test with 2018.2 right now. I'm not very experienced with C++ debugging but I can learn and try :)
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En réponse à @cyannick @petersonjm1 et
With 2018.2 you can attach managed debugger to IL2CPP player (just like mono). So you can attach VS with VSTU.
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En réponse à @jon_cham @petersonjm1 et
OK, but the exception doesn't stops the game, it's just spamming the console.
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En réponse à @cyannick @petersonjm1 et
You might be able to enable break on exception. Or at least put a breakpoint where the exception is being thrown. Assuming call stack is in the spammed message?
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I'm going to try! I've broken my project with all my tests, just have to revert all (thanks git)
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