Hey #UWP #Unity devs, I've a question related to #IL2CPP . How to debug an exception? Everything is fine in the editor, however I've an exception at each frame and I don't know how to debug it :/ cc @ActiveNick @unity3d @SimonDarksideJ
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You might be able to enable break on exception. Or at least put a breakpoint where the exception is being thrown. Assuming call stack is in the spammed message?
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The call stack is empty because the execution doesn't stop. Do you have a documentation about how to debug with IL2CPP?pic.twitter.com/JoTepHVDaY
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