Yes, actually all of it and a couple more things, like Intro & outro Pixelart, some Gui stuff, and even a bit of sprite design. I was involved in this project pretty much since its beginning.
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Looking at the red haired character sprites, it seems like boosting the mid tone saturation and toning down the shadow saturation had the biggest impact. The reflected light in the shadow on the last one certainly doesn't hurt either. You're the gold standard of pixel art dude!
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It seems like the natural progression to spend a lot of time dicking around with busy textures when a clean, solid look often is the best choice. Even though you're told to avoid noise, something inside says "I can make it work with this one" lol. Big clusters > intricate detail.
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You used lots of style during these years, really nice to see this. Keep do amazing works =)
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Worked on a lot of game projects in those years and most of them had different styles. Applying to different styles is a skill you need to develop if you work on games.
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2017 bg is from Tower 57 2018 bg is from The Mummy Demastered Most of my work is from actual games. The first years however I rarely worked on something which would see an actual release.
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Solid basic sketching skills, getting used to a tablet on a pc and tons of research on the topics you love.
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Le chargement semble prendre du temps.
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