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Christopher Robert Van Wiemeersch Retweeted
Web Components users everywhere:
Firefox 63 is shipping full Web Components support
So... Please try out Firefox 63 while it's in beta to make sure your site works, and report any bugs in FF you find back to them here: https://bugzilla.mozilla.org https://www.mozilla.org/en-US/firefox/channel/desktop/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Christopher Robert Van Wiemeersch Retweeted
A general question for XR creators: What are the main features or qualities that would make you immediately want to try out a client-side app framework for the wider web?
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Christopher Robert Van Wiemeersch Retweeted
More info on the spec: https://www.khronos.org/registry/webgl/extensions/WEBGL_multiview/ … Check also the WebGLSamples' aquarium-vr https://github.com/WebGLSamples/WebGLSamples.github.io … And if you haven't done yet, please take a look at the post by
@MortimerGoro from his work on adding Multiview support to@ServoDevhttps://blog.mozvr.com/multiview-servo-architecture …Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Christopher Robert Van Wiemeersch Retweeted
WEBGL_multiview extension support on
#threejs (WIP). It will be a huge improvement for#webvr and it will be enabled by default (users or developers won't need to do anything). It will reduce the number of drawcalls by half. Big kudos to@oletus for his work on th spec.pic.twitter.com/Ieevdr59TlShow this threadThanks. Twitter will use this to make your timeline better. UndoUndo -
Christopher Robert Van Wiemeersch Retweeted
Delighted to see
@unity3d launching WASM support for their#WebGL export today! https://blogs.unity3d.com/2018/08/15/webassembly-is-here/ …@whoyee says that it "just works" and dramatically improves the speed of the@mozillareality@unity3d#WebVR exporter:https://assetstore.unity.com/packages/templates/systems/webvr-assets-109152 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Christopher Robert Van Wiemeersch Retweeted
#WebVR chatroom@mozilla Hubs now supports direct import of#3D models from the#Sketchfab community with just a simple cut and paste.https://blog.sketchfab.com/mozilla-hubs-now-supports-importing-models-from-sketchfab/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Christopher Robert Van Wiemeersch Retweeted
Become a VESTA poweruser with the VESTA UV membership - Join Now! https://vesta.janusvr.com/plans
#WebVR#VR#JanusVR#JanusWeb#VirtualReality#Vesta#webgl#metaverse#gamedevpic.twitter.com/K8Mf6GUHbN
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much-deserved congratulations to
@TrevorFSmith! you're doing fantastic work that will protect users, future-proof, and influence the design & infrastructure of the Web for three dimensions, immersive realities, and beyond!
https://twitter.com/TrevorFSmith/status/1024005419797078017 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Christopher Robert Van Wiemeersch Retweeted
Intent to implement and ship: WebXR Device API in Firefox Nightly https://groups.google.com/forum/#!topic/mozilla.dev.platform/K-i_WXuZ_bY …
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Christopher Robert Van Wiemeersch Retweeted
I wonder who will nail a fashion line of XR trackable blanks: cards, books, canvases, clothes, furniture.https://twitter.com/DShankar/status/1023984502056443904 …
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Cozy Complex. (circa March 2018.)pic.twitter.com/HJpGquF8j1
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Christopher Robert Van Wiemeersch Retweeted
Ever wanted to bring the world into your
#WebVR@aframevr scenes? Now, with the A-Terrain component by@anselm and support from@CesiumJS and@mozillareality, you can!https://blog.mozvr.com/introducing-a-terrain/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Christopher Robert Van Wiemeersch Retweeted
Go check out this lovely little
@aframevr procgen tree experiment@presstube made! https://presstubetree.surge.sh/ pic.twitter.com/Aul7gWCCtrThanks. Twitter will use this to make your timeline better. UndoUndo -
Christopher Robert Van Wiemeersch Retweeted


Drawing code first helps me wrap my mind around it. I’m working on a dynamic tree made up of hand sculpted assets. Aiming for an inteface which lets you configure custom 3D printable art toys.pic.twitter.com/djk7xz7X16
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Christopher Robert Van Wiemeersch Retweeted
Get a free Cesium ion Community account to - Upload imagery & terrain for cloud-based 3D tiling - Combine your terrain with Cesium World Terrain - Stream curated assets - Provide geocoding services to your apps - Control access to individual assets https://cesium.com/blog/2018/05/01/get-your-cesium-ion-community-account/ …pic.twitter.com/npsNtDduI1
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Christopher Robert Van Wiemeersch Retweeted
Design your levels inside Unity editor with ProBuilder, available with Unity 2018.1 through Package Manager! Learn more: https://unity3d.com/unity/features/worldbuilding/probuilder …pic.twitter.com/ANiZqTsH2C
ProBuilderThanks. Twitter will use this to make your timeline better. UndoUndo -
Christopher Robert Van Wiemeersch Retweeted
For those who missed it, you can check my little
#webVR experiment "Ye Olde Puppetrilla" here - https://www.jorgefuentes.net/projects/puppetrilla/ … It won first prize at the@mozillareality webVR challenge and was made with@aframevr. You'll need an#HTCVive,#Oculus Rift or#microsoft#mixedreality headsetpic.twitter.com/j257wxzoTo
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Christopher Robert Van Wiemeersch Retweeted
Our
@mozillareality@aframevr +@Sketchfab#WebVR Medieval Challenge is over!!!

Thanks to all the participants for the great entries, @Lady_Ada_King for helping reviewing them and congrats to the winners!!!! https://medium.com/mozilla-open-innovation/webvr-experience-challenge-winners-announced-5ecfac66c6ac …pic.twitter.com/LeTUAN8pZM
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Christopher Robert Van Wiemeersch Retweeted
With today’s release of the
#Windows10, we are pleased to announce that#WindowsMixedReality for#SteamVR is coming out of “early access”! Thank you for all the amazing feedback to get us here...https://steamcommunity.com/gid/103582791460339125/announcements/detail/1651009712418876605 …Thanks. Twitter will use this to make your timeline better. UndoUndo
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