Christopher Robert Van Wiemeersch

@cvanw

Building Virtual Reality for the Web at ░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒

Joined January 2010

Tweets

You blocked @cvanw

Are you sure you want to view these Tweets? Viewing Tweets won't unblock @cvanw

  1. Sep 7

    Web Components users everywhere: 🎉 Firefox 63 is shipping full Web Components support 🎉 So... Please try out Firefox 63 while it's in beta to make sure your site works, and report any bugs in FF you find back to them here:

    Undo
  2. Sep 6

    A general question for XR creators: What are the main features or qualities that would make you immediately want to try out a client-side app framework for the wider web?

    Show this thread
    Undo
  3. Aug 15

    More info on the spec: Check also the WebGLSamples' aquarium-vr And if you haven't done yet, please take a look at the post by from his work on adding Multiview support to

    Show this thread
    Undo
  4. Aug 15

    WEBGL_multiview extension support on (WIP). It will be a huge improvement for and it will be enabled by default (users or developers won't need to do anything). It will reduce the number of drawcalls by half. Big kudos to for his work on th spec.

    Show this thread
    Undo
  5. Aug 15

    Delighted to see launching WASM support for their export today! says that it "just works" and dramatically improves the speed of the exporter:

    Undo
  6. Aug 22

    chatroom Hubs now supports direct import of models from the community with just a simple cut and paste.

    Undo
  7. Aug 5
    Undo
  8. Jul 31

    much-deserved congratulations to ! you're doing fantastic work that will protect users, future-proof, and influence the design & infrastructure of the Web for three dimensions, immersive realities, and beyond! 🌟

    Undo
  9. Jul 30

    Intent to implement and ship: WebXR Device API in Firefox Nightly

    Undo
  10. Jul 30

    I wonder who will nail a fashion line of XR trackable blanks: cards, books, canvases, clothes, furniture.

    Show this thread
    Undo
  11. Jul 29

    Cozy Complex. (circa March 2018.)

    Undo
  12. Jun 19

    Ever wanted to bring the world into your scenes? Now, with the A-Terrain component by and support from and , you can!

    Undo
  13. May 2

    Go check out this lovely little procgen tree experiment made!

    Undo
  14. Apr 16

    ✍️🌲💻 Drawing code first helps me wrap my mind around it. I’m working on a dynamic tree made up of hand sculpted assets. Aiming for an inteface which lets you configure custom 3D printable art toys.

    Undo
  15. May 2

    Get a free Cesium ion Community account to - Upload imagery & terrain for cloud-based 3D tiling - Combine your terrain with Cesium World Terrain - Stream curated assets - Provide geocoding services to your apps - Control access to individual assets

    Undo
  16. May 2

    Design your levels inside Unity editor with ProBuilder, available with Unity 2018.1 through Package Manager! Learn more:

    Undo
  17. May 2

    For those who missed it, you can check my little experiment "Ye Olde Puppetrilla" here - It won first prize at the webVR challenge and was made with . You'll need an , Rift or headset

    Undo
  18. May 2

    XSScape from New York (Times)

    Undo
  19. May 1

    Our + Medieval Challenge is over!!! 🎉🎉🎉 Thanks to all the participants for the great entries, for helping reviewing them and congrats to the winners!!!!

    Undo
  20. Apr 30

    With today’s release of the , we are pleased to announce that for is coming out of “early access”! Thank you for all the amazing feedback to get us here...

    Undo

Loading seems to be taking a while.

Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

    You may also like

    ·