The trailer for Mega Man 8-bit Deathmatch V6 is up!
CutmanMike
@CutmanMike
Creator of Mega Man 8-bit Deathmatch, The Ghoul's Forest series, Corruption Cards and other mods for ZDoom/Zandronum etc.
CutmanMike’s Tweets
Check out what's coming soon in Mega Man 8-bit Deathmatch!
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Hey all you mega fans! Stay tuned because the trailer for Mega Man 8-Bit Deathmatch V6B will be dropping tomorrow!
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The newest Corruption Cards improves Daily Challenges. Now each daily comes with a unique set of cards, based on a theme: forum.zdoom.org/viewtopic.php?
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Corruption Cards 4.4 has been released. It adds a whopping 20 new gameplay altering cards! forum.zdoom.org/viewtopic.php?
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what a thing to wake up to
been listening to gametal remixes since ~2014, insanely surreal to see sprites i made show up in a video of his
thank you so much for this, it made my year!!
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🔵🎶New GaMetal Remix!🎶🔵
The #3 most requested song from the 2022 GaMetal Song Ballot (TIED with SotSG) comes from 's amazing Mega Man fangame Mega Man 8-bit Deathmatch, here's Thy World Consumed / For Everlasting Peace!
Full Song Here ➡️ youtu.be/9R6aTMtF8Rg
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youtube.com/watch?v=Dsq-4f Very impressive 32 mapset by @Vortale. I can barely get a square deathmatch arena out in a month, let alone 32 complete maps that look better than anything I've done in Doom Builder.
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Corruption Cards 4.2 includes some new Halloween themed cards to mix things up this spooky season! forum.zdoom.org/viewtopic.php?
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Here is a clip from Mega Man 8-bit Deathmatch built in the #DOOM engine. Awesome #videogame by and his team. #epic #masterpiece
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Mega Man 11 released on this day 4 years ago. At the time of this writing, the game has sold 1.50 million units across all platforms. It remains the second best-selling title in the franchise's history, behind Mega Man 2 (1.51M).
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read image description
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Corruption Cards 4.0 has been released! Adds over 40 new cards since the previous stable release, and a new game mode that only insane people (like me) will enjoy. #Doom #DoomModding moddb.com/mods/corruptio
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commissions sheet, again!
all prices listed are in CAD (canadian money)
send me a DM if you're interested!
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Ultimate Doom Builder's grid rotation features is one of the app's most under-appreciated features (see reply on how to activate it)
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I wanna rpg!
Cutman, Megaman, and Elecman fighting Saturn and Mercury in a scene from Megamix.
read image description
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I made a Doom level. This is not something I have done before, despite playing/modding this game for over half my life. doomworld.com/forum/topic/13
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My Doom Rogue-like Arsenal classes mod now has a name: DRLA Extended! Added another brand new class, extra items, mechanics and cool things to discover! (Requires GZDoom and DRLA) forum.zdoom.org/viewtopic.php?
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having a pretty great time with 's Mega Man 8-bit Deathmatch. the story's more engrossing than i thought it would be, it infuses the Robot Masters with so much personality
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Cutstuff Mapping Jam 7 is now out! 25 brand new custom maps made by the community! You can check it out here! cutstuff.net/forum/index.ph
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I began almost immediately with MM8BDM v2 and made most of the MM7 maps too. Again they were gimmicky or just bad. By the end of it 8BDM fans had gotten their hands on Doombuilder and started outdoing me in the map department, so these were my last ones for quite some time.
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Big spectacle bosses is the thing that gets me going for each 8BDM version. Again these were experimental but I had some experience with big flashy bosses in Armageddon Invasion and GVH's Yurei fight. This sprite was quite a project!
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For v1 I made every map from Mega Man 1-6 with the exception of about 3 guest maps. A lot were inspired by my favourite skulltag maps but a lot of them were... experimental. Those maps pretty much all got culled from future MM8BDM versions.
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Then we made a little demo for the Screwattack SGC convention. There were like 6 or so maps made at the time so I picked 3 of the better ones to be available. MM2MET got mirrored after this demo but I can't remember why I did that.
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The lab only had the training room and the mini tutorial by Dr. Light. It was going to stay that way too, until Ivory spiced it up with talking npcs and people LOVED it. So much so it inspired me to revamp the whole campaign later on with cutscenes and story.
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Pizzastart also started making more skins. Started with these three, but then *everyone* jumped on board to get every robot master into the game. Neat. Also this map hasn't changed too much.
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The OTHER alpha level. A build exists online somewhere with both of these on. Also had the temporary invincibility frames when you get hit like in Megaman - terrible idea for a fast paced FPS.
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Screenshot of the very first textured level I made, which was rubbish. Kotaku picked up on these screenshots in particular which put MM8BDM in orbit and attracted so much help. Also check out that side pain frame! Glad we didn't end up using those (100+ skins btw).
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