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cuddigan's profile
Cuddigan
Cuddigan
Cuddigan
@cuddigan

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Cuddigan

@cuddigan

Software Engineer, Game Developer, FPS historian, maker of Delver. Now working on Torchlight 3.

San Francisco, CA
delvergame.com
Joined March 2007

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    1. Cuddigan‏ @cuddigan 9 May 2018

      Yep, definitely a game.pic.twitter.com/gJKAs30iD3

      3 replies 1 retweet 31 likes
      Show this thread
    2. Cuddigan‏ @cuddigan 10 May 2018

      The way that SS loads their resource files is super similar in a way to how Doom WADs work, I think modding support could just work out of the box if we told the game to go load more files.

      5 replies 3 retweets 20 likes
      Show this thread
    3. Cuddigan‏ @cuddigan 12 May 2018

      10 hour flights are productive.pic.twitter.com/IkrkvuCAh8

      1 reply 1 retweet 25 likes
      Show this thread
    4. Cuddigan‏ @cuddigan 12 May 2018

      Now, a quick reminder that this work reviving System Shock 1 is all on Github at https://github.com/Interrupt/systemshock … for those that want to help port it to SDL2!

      3 replies 12 retweets 42 likes
      Show this thread
    5. Cuddigan‏ @cuddigan 26 May 2018

      Oh good, the original options menu code was still in the source just unused and a bit crusty. I can change the language again!pic.twitter.com/lf71xw7IYg

      1 reply 0 retweets 10 likes
      Show this thread
    6. Cuddigan‏ @cuddigan 27 May 2018

      Sorting out the last few HUD drawing issues, the full inventory can display now and the button help popups are sized correctly.pic.twitter.com/A0AVmFd6Xn

      2 replies 0 retweets 18 likes
      Show this thread
    7. Cuddigan‏ @cuddigan 29 May 2018

      This engine is so crazy, a blend of full 3D with 2.5d maps. Where's your Doom now?pic.twitter.com/p1sjSnFNzk

      2 replies 0 retweets 20 likes
      Show this thread
    8. Cuddigan‏ @cuddigan 29 May 2018

      Turtles, turtles all the way down. Thanks @Doomed_Daniel for helping get this running on Linux!pic.twitter.com/ZlAQvZSrLn

      1 reply 5 retweets 25 likes
      Show this thread
    9. Cuddigan‏ @cuddigan 30 May 2018

      That must have hurt.pic.twitter.com/lRIImO4Ukl

      2 replies 0 retweets 13 likes
      Show this thread
    10. Cuddigan‏ @cuddigan 1 Jun 2018

      Anyone want to try compiling / running a SS1 source port? This is at the point now where it should compile and run on most platforms so I’d like to get more eyes on this.

      4 replies 3 retweets 11 likes
      Show this thread
      Cuddigan‏ @cuddigan 3 Jun 2018

      While working on savegames here in SS1 I somehow ended up in a third person mode after creating two players. Also canon: the player is Sonic the Hedgehog.pic.twitter.com/Tz9XF89kfP

      1:59 PM - 3 Jun 2018
      • 3 Retweets
      • 18 Likes
      • OnlyHereForPornBlogs anything and everything all of the time babel 🔴Miezekatze 🏳️‍🌈🤘😈🤘🏳️‍⚧️ 🕹️komposter🌻 Farid Kemyakov Amy Dentata 🔜 3RDplayer
      2 replies 3 retweets 18 likes
        1. New conversation
        2. Cuddigan‏ @cuddigan 4 Jun 2018

          Saving and loading works! Savegames in gamedev still seem like magic to me, the state of a world persisted to be returned to at any time.pic.twitter.com/AxmunWdW1t

          2 replies 2 retweets 20 likes
          Show this thread
        3. Cuddigan‏ @cuddigan 4 Jun 2018

          This project is far enough along where it could be the start of a real source port, and a real port needs an awesome name. Cortex Reaver? Chocolate Shock? TriOptium? System Choc? :D

          5 replies 1 retweet 11 likes
          Show this thread
        4. Cuddigan‏ @cuddigan 6 Jun 2018

          And we have a winner! For now, at least.pic.twitter.com/JjF4i5pmfC

          5 replies 2 retweets 28 likes
          Show this thread
        5. Cuddigan‏ @cuddigan 7 Jun 2018

          Shockolate can play sound effects now, getting the dynamic music system going again is going to be a project though.

          1 reply 0 retweets 7 likes
          Show this thread
        6. Cuddigan‏ @cuddigan 7 Jun 2018

          In true Looking Glass fashion, Shock played music using multi track XMI midi files, which were blended together at runtime based on the action level.

          2 replies 0 retweets 12 likes
          Show this thread
        7. Cuddigan‏ @cuddigan 7 Jun 2018

          Audio logs are also going to be a pain, they were played using a custom movie file format that is only half left in the code. If anyone has the Dark engine source code somehow, could you check if the AFile lib is still there?

          2 replies 0 retweets 10 likes
          Show this thread
        8. Cuddigan‏ @cuddigan 8 Jun 2018

          *Calm elevator musics plays*pic.twitter.com/wcfQpIUcJ8

          1 reply 1 retweet 25 likes
          Show this thread
        9. Cuddigan‏ @cuddigan 12 Jun 2018

          This game is much easier to play with WSAD and mouselook.pic.twitter.com/WUk2nH79Fe

          7 replies 1 retweet 44 likes
          Show this thread
        10. Cuddigan‏ @cuddigan 13 Jun 2018

          How System Shock 1 renders a frame, without having a real Z buffer.pic.twitter.com/xF4xurH3Ak

          22 replies 517 retweets 1,484 likes
          Show this thread
        11. Cuddigan‏ @cuddigan 14 Jun 2018

          The rendering here does two sorts: one to find the visible tiles in the view cone and sort them back to front, left to right, and then in each tile sorts objects inside them the same way. Drawing loop then can iterate over tiles, drawing the surfaces and then objects.

          5 replies 0 retweets 19 likes
          Show this thread
        12. Cuddigan‏ @cuddigan 18 Jun 2018

          More neat rendering tricks! Picking which object you click on is a tough problem in games, SS1 solved this by rendering a hidden view of the world where objects were colored by their IDs. A lookup could then be done by comparing the color under the mouse.pic.twitter.com/ZD1FzwwnBS

          4 replies 35 retweets 142 likes
          Show this thread
        13. Cuddigan‏ @cuddigan 19 Jul 2018

          The Shockolate SS1 source port project has automated release builds happening now, if you own System Shock and want to check it out now would be a great time:https://github.com/Interrupt/systemshock/releases …

          1 reply 2 retweets 12 likes
          Show this thread
        14. Cuddigan‏ @cuddigan 8 Aug 2018

          Shock's 'hires' cutscenes are playing back again!pic.twitter.com/9V26qeZiB6

          1 reply 0 retweets 22 likes
          Show this thread
        15. Cuddigan‏ @cuddigan 15 Mar 2019

          One of the most difficult things to get working again for this project has been music, and lately we've been making a ton of great progress on this! Now we have modes for FluidSynth midi with a soundfont, native midi, and even a synthesized Sound Blaster:https://youtu.be/jZmjf6DmBIk?t=62 …

          1 reply 1 retweet 9 likes
          Show this thread
        16. End of conversation

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