I really wish somebody would have made the non-sucky version of this. (Watch to at least 1:08 if you've never seen it before.)https://www.youtube.com/watch?v=q0MTb8PHX_k …
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Yeah that's cool, I don't know how I would expand on the gameplay though
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Sorry for off-topic, but I just wanted to know if You noticed the problems with Gish taking damage. More here:https://steamcommunity.com/app/9500/discussions/0/617330406662524505/ …
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Yeah that's one of the things we're fixing with the update
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did you use verlet solver for physics? How did you resolve collisions?
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I used explicit Euler with multiple iterations, collisions are done with temporary bonds (springs)
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Awesome! What language is this being made in?
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This is from the rewrite, it's still using C though
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Why tho?
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Because everything is physics based and physical logic wise. All moving objects are done with pistons and pulleys
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Čini se da učitavanje traje već neko vrijeme.
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