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Probably something about the inherent complexity of software too
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Does easy vs. hard to replace even have anything to do with code/architecture? (Replace suggests a rewrite either way). Or does it just relate to how useful/dispensable it is?
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Is it like the Peter principle for systems?
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https://en.wikipedia.org/wiki/Second-system_effect … Kind of like how movie sequels are usually worse, partly attributable to statistics?https://en.m.wikipedia.org/wiki/Sophomore_slump …
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Wouldn’t that be survivor bias? Only “better” movies get sequels. So a similar failure rate at each stage makes sequels seem better than their predecessors.
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Wow, it not only is. It is a way to detect failures (or future ones at least)
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Cron is a good example
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Replacement: Jenkins. Lambdas. Etc
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