thinking about an approach to live, simulated generated worlds which uses nested homeostatic units. a city can be run as a single homeostatic unit if you're zoomed out. if you zoom back in, it will "catch up", making new buildings, changing where fields of crops or buildings are.
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right, interfacing with things which people touch on a more granular scale is one of the weaknesses of this sort of system. what sorts of things have you simulated this way?
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Towns, gardens, space ships, cave ecosystems, and family lines.
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