Craig Perko

@craigperko

My day job is programming for a green power company. The rest of the time I make videogamey tech demos and boring tutorials. he/him

Boston
Vrijeme pridruživanja: srpanj 2009.

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  1. Prikvačeni tweet
    25. kol 2018.

    Well,I just released Debris Fishing as an actual game. You can win it and everything! Come fly through space and scan things!

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  2. prije 3 sata
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  3. prije 4 sata

    Streaming , doing chat UI. Underwater.

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  4. prije 5 sati

    All of these people posting roadmaps telling us what will happen "by 2050" are hilarious. If it's any later than 2030, it has no meaning. You have no comprehension of how climate change will gut economies worldwide.

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  5. prije 5 sati

    I'll stream game dev in about an hour. Or it's free!

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  6. proslijedio/la je Tweet
    prije 6 sati

    I have 20 Expo Plus passes to give away for GDC, for POC, women, and LGBTQ folk, especially those who can't afford to attend otherwise. The drive is to see more new faces at GDC, which is March 18-22. Apply via this google form, and please RT/spread!

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  7. proslijedio/la je Tweet
    2. velj
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  8. prije 7 sati

    In game dev you have an FOV slider. The reason some games make you feel sick due to their FOV setting is because of this. But you can also use it to give your game the impression of speed you want.

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  9. proslijedio/la je Tweet
    prije 12 sati

    Birds! A big thanks to everyone helping out with tips on animation and steering

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  10. prije 9 sati

    When a villain points a gun at your head and says that there is nothing anyone can do to stop him.

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  11. proslijedio/la je Tweet
    prije 10 sati

    As someone who bought Lawbreakers, I can assure you it was its confused overall design, really high skill floor aimed at squarely at longtime shooter fans, and saturated multiplayer shooter market that killed it, not that a few characters were ladies.

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  12. prije 10 sati

    Anyway, that's my morning thoughts today.

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  13. prije 10 sati

    This is why, in Watch_Dogs2, the smug enemy hacker was a way more interesting villain than the main villain. Her arrogance is her undoing. You chase her and thwart her plans. And she pushes you to step into her shoes and start to lead. That's a good antagonist.

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  14. prije 10 sati

    If we examine someone like the CEO in Watch_Dogs2, we see he doesn't do any of those things, except in very vague ways that the player never has any investment in. But when Lex Luthor shows up? He does all three. That's the point of an antagonist! They're an AGONIST.

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  15. prije 10 sati

    3) When they show up, it is a growth opportunity. They are the main foil. It's their job to push the hero characters. It's not their job to get you out of a corner you wrote yourself into. That's YOUR job. Their job is to prod the hero characters along their personal stories.

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  16. prije 10 sati

    2) Having an internal arc that mirrors the player's. Typically, villains are hoisted on their own petard. Sure, the player fights them, but normally a big part of the villain is that they are the anti-hero. They show a bad alternative to the player's own growth and personal arc

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  17. prije 10 sati

    There are three big traits I like in an antagonist, narratively speaking. 1) Chasing them. If the player isn't responding to their schemes in-game, then the schemes don't exist in-game. The PC should be working to foil the foil.

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  18. prije 10 sati

    That's not off limits, of course. A good antagonist should be available to wreck stuff. But that's like noodles. Yes, you can serve noodles. Most restaurants do. But normally you cook them and put stuff on them.

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  19. prije 10 sati

    I figured it out. All the antagonists I hate exist solely as cudgels to get the writers out of corners. There may be a bit at the beginning and end that's otherwise, but during the course of play... they exist just to screw scenes up so we can all move on.

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  20. prije 10 sati

    I was thinking about why I hate certain antagonists. There's a list of features of antagonists I hate, but a lot of antagonists I like have the same traits. Why is the CEO in Watch_Dogs2 annoying, but Lex Luthor and Robotnik are fine? They've got very similar setups... Well!

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  21. 4. velj

    What I'm saying is that 90% of these are impenetrable.

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