Any game that makes you stand up and lean sideways to understand how you are going to fall is offering an interesting challenge.
-
-
En réponse à @covernode
@covernode Donno if related, but. Dude a few years ago, E3. Tried the Wii U. They repeatedly told me I was "holding it wrong."1 réponse 0 Retweet 0 j'aime -
En réponse à @davidwolinsky
@covernode I remember a similar line of logic at GDC with Valve's previous controller design: You're using it wrong.1 réponse 0 Retweet 0 j'aime -
En réponse à @davidwolinsky
@davidwolinsky that's funny but this is different. I was just holding the world wrong.1 réponse 0 Retweet 0 j'aime -
En réponse à @covernode
@covernode What's the line, though? I came up through comedy and writing/editing circles. You *cannot* blame your audience.3 réponses 0 Retweet 0 j'aime -
En réponse à @davidwolinsky
@covernode And yet I feel like this happens in games a lot. It's bizarre.1 réponse 0 Retweet 0 j'aime
@davidwolinsky Well when I figured out how to successfully play the section it felt rewarding and satisfying.
Le chargement semble prendre du temps.
Twitter est peut-être en surcapacité ou rencontre momentanément un incident. Réessayez ou rendez-vous sur la page Twitter Status pour plus d'informations.