Any game that makes you stand up and lean sideways to understand how you are going to fall is offering an interesting challenge.
@davidwolinsky that's funny but this is different. I was just holding the world wrong.
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@covernode What's the line, though? I came up through comedy and writing/editing circles. You *cannot* blame your audience. -
@davidwolinsky a similar line of thinking in Design of Everyday Things - if a user fails to get how your thing works its the designers fault - 4 réponses de plus
Nouvelle conversation -
Le chargement semble prendre du temps.
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