RELATEDLY: What promise does E3 2015 hold? Sincerely. What's new and exciting ahead that's *legit* new and exciting.
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En réponse à @davidwolinsky
@davidwolinsky I'm always hoping for weird new input devices that don't have triggers on them1 réponse 1 Retweet 0 j'aime -
En réponse à @covernode
@covernode The Makey Makey is a stupendously weird and great gadget with tons of potential. Replace triggers with bananas...?!!1 réponse 0 Retweet 0 j'aime -
En réponse à @davidwolinsky
@covernode My friend@jaymargalus has been tinkering with really kooky controller things. It's half the equation most overlook to tinker on.1 réponse 0 Retweet 0 j'aime -
En réponse à @davidwolinsky
@covernode@jaymargalus Like... Jay, you were doing cool silly things like 4-player Flappy Bird. Is that video online anywhere still?1 réponse 0 Retweet 0 j'aime -
En réponse à @davidwolinsky
@davidwolinsky@jaymargalus I just wanna see more inputs that don't drive designers to default player verbs like "shoot" and "accelerate"1 réponse 1 Retweet 0 j'aime -
En réponse à @covernode
@covernode@jaymargalus What are verbs you'd like to see displace them? I love this approach to design thinking, Zach.3 réponses 0 Retweet 0 j'aime
@davidwolinsky @jaymargalus I mean anything that gives designers a broader array of inputs to which they can map verbs.
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