One thing I think about now is how the games I've made have reinforced, replicated, or taught the behavior & attitudes we're seeing now.
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En réponse à @covernode
@ZakMcc and all of the comments related to it were like, how does this guy (who has seen people ripped apart in front of him) not get the1 réponse 0 Retweet 0 j'aime -
En réponse à @covernode
@ZakMcc soulful, deep narrative of TLoU? And it occurs to you that the majority of gamers have had all of their experiences with violence1 réponse 0 Retweet 0 j'aime -
En réponse à @covernode
@ZakMcc mediated by the screen - their ability to experience empathy for others in horrific situations is reduced to "save and quit"1 réponse 0 Retweet 0 j'aime -
En réponse à @covernode
@ZakMcc and that's kind of the thing of all of this, is that you can't see the pain you cause to others through the screen, and it's so1 réponse 0 Retweet 0 j'aime -
En réponse à @covernode
@ZakMcc easy and frictionless. Anyways I think alot about this too.1 réponse 0 Retweet 0 j'aime -
En réponse à @covernode
@covernode I loved TLoU, but there is def a pretty big disconnect between the themes / emotional content of the story and the neck stabbing.1 réponse 0 Retweet 0 j'aime -
En réponse à @ZakMcc
@covernode It's hard / impossible to maintain emotional nuance about violence when it's your only means of communicating with a game world.2 réponses 0 Retweet 0 j'aime
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