One thing I think about now is how the games I've made have reinforced, replicated, or taught the behavior & attitudes we're seeing now.
@ZakMcc and all of the comments related to it were like, how does this guy (who has seen people ripped apart in front of him) not get the
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@ZakMcc soulful, deep narrative of TLoU? And it occurs to you that the majority of gamers have had all of their experiences with violence -
@ZakMcc mediated by the screen - their ability to experience empathy for others in horrific situations is reduced to "save and quit" - 5 réponses de plus
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Le chargement semble prendre du temps.
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