What was the cause of it? impossible goals and the workload?
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You need 3 things for a good game: 1) Clear vision and strong direction 2) Good tools and team that knows how to use them 3) Time You can deal without one. Take 2 away and you're fucked. Every game that I've worked on that failed failed on one of those.
Fin de la conversation
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Good to see micro transactions wasn’t part of that list. EAids needs to take note
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
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Le chargement semble prendre du temps.
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