Coty Getzelman
@cotycrg
engineer ! Cosmic Trip, Rolley Boiiii, Starbear Taxi, Wave Break, +
also working on game prototypes in my spare time
Coty Getzelman’s Tweets
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you may not like it, but this is what peak performance sounds like
#gamedev #indiedev #madewithunity
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first update for my foliage plugin just pushed!
assetstore.unity.com/packages/slug/
#gamedev #madewithunity
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announcement on the behalf of all unity devs
(sarcasm btw)
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It's finally available! My foliage plugin for unity.
assetstore.unity.com/packages/slug/
#gamedev #madewithunity
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if i ever see any kind of weird jerkiness in the trail left behind - i consider it a bug
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having a simple debug panel + a persistent trail makes micro tweaking platformer mechanics quite a lot faster
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giving the hammer form some nice movement options + replacing some of the base form movement with hammer specific stuff
#gamedev #indiedev #madewithunity
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getting frame perfect moving platforms is always a little tricky - but here they are
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did a sketchy shader thing for her eyes when those goggles are over them
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messin around with window shader stuff again. can't decide if i love or hate this effect
#gamedev #indiedev #screenshotsaturday #madewithunity
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not quite what i wanted, but i like the results
#gamedev #indiedev #madewithunity #screenshotsaturday
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Some shaders I've made showing the versatility of using the different colour channels of a render texture with contextual particle effects..
#screenshotsaturday #gamedev #indiedev #VFX #madewithunity
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plants adventure 2 battle
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my plugin on the asset store was made for realism in mind - but we're styling it a bit for project starlight. intentionally removing the blur pass and smearing the dither stuff a bit to give this neat pixel-y look
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just pushed out a new update for my godrays plugin - giving it a go on project starlight - a little sideproject me and have been jammin on
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As part of our Major Update:
✅Wave Break is officially #SteamDeck Verified!✅
Check out the smooth gameplay footage from in-house doggo tester, Timber!
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