EVERY game runs badly until you optimize for the hardware in the final push before gold.
https://twitter.com/pushsquare/status/1219990639653392384 …
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This is due to the absolutely fucking bananas level of complexity and moving pieces required to make really any game today. We are, more often than not, going on passion and belief that the vision of this buggy + duct taped together 'thing' is going to come together in the end.
To me there is NOTHING shameful or nefarious about the game not running well in development.
We ALL obviously want to release the smoothest/most bug free experience humanly possible.
Sometimes we (mostly) succeed. Sometimes we don't.
But it is NEVER because we did not try.
Preach! You can't even call 'em games for the longest time - unless clicking through asserts is your idea of a game... Ignore... Ignore... Continue... Ignore All...
I prefer the term "interactive screensaver"
My career in the industry is just getting started, but my game design program taught us that this is the case 
It can be hard to know if you are on the right track. Is the game ugliness making the experience bad or is the experience bad to begin with?
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