Wow, this is such a cool idea. Translating regular instructions to SIMD instructions in order to run 16 copies of the same program at once, for fuzzing!https://gamozolabs.github.io/fuzzing/2018/10/14/vectorized_emulation.html …
…and admittedly, http://tomforsyth1000.github.io/blog.wiki.html#%5B%5BWhy%20didn%27t%20Larrabee%20fail%3F%5D%5D … says Larrabee failed at graphics “mainly for reasons of time and politics”, so perhaps a new attempt could succeed. Oh, and modern GPUs do more compute, so Larrabee’s relative strength at compute would be better suited to today’s games.
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Still, I feel like Intel would want to stay far away from anything that looks like just a repeat of Larrabee.
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