Does anyone know of any experiments or research into creating 3D models that, rendered from the right perspective / with the right shaders, exactly match existing 2D pixel art – but can be smoothly rotated? (Or very very close to exactly.)
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When I try to Google it, I mostly just find results for the opposite process, making pixel art from 3D models. And at least one example of making pixel art 3D by just turning into voxels (https://0fps.net/2012/09/18/turning-8-bit-sprites-into-printable-3d-models/ …), which is fine but not what I want.
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