The Haskell code I started on is a port of the original Wolf 3D. My notes from four years ago on the iOS port: http://www.idsoftware.com/iphone-games/wolfenstein-3d-classic-platinum/wolfdevelopment.htm …
@ID_AA_Carmack Looking at your original programming notes I wonder if CADisplayLink allowed you to have a one tick game.
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@cocoalabs the original iPhone got fill rate limited when a few sprites piled up, it wouldn't have been able to hold 60 under stress. -
@ID_AA_Carmack@cocoalabs How about the latest iPhones - do they generally get fill-rate limited in games? Or is the CPU the weak link?
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