Right, but it is *possible* for a Unity game to run well, no? Or has their never been a Unity game that ran well enough for you?
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Or stated alternately, the best way to ensure that Unity continues to have problems like not being able to run Firewatch on a PS4 is to _not complain about them_. Instead, maybe we should keep complaining about them until they get solved, either by Unity or by someone else?
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Right, but you are assuming that every problem with every Unity game is due to the engine, and not just due to choices the developers made. No Man's Sky had tons of perf issues on release, but nobody said "C++ is a language for people that don't care about players!"
End of conversation
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there's a good way and a bad way to give criticism. the bad way makes you come across as a complete asshole.
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I should also be clear that I am not saying Unity is perfect, or should not be criticized! Not by a long shot. I'm pretty sure that the vast majority of my tweets about Unity are complaints about it ;)
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