Right, but it is *possible* for a Unity game to run well, no? Or has their never been a Unity game that ran well enough for you?
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... but it is _also_ a valid perspective to care instead about the _player_ first and the developer second. It's not invalid to take that position, and thus complain about the obvious problems with things like garbage collection and one-size-fits-all engines.
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Furthermore, it seems to me that criticism in this area is actually _beneficial_ to the types of developers who would use Unity et al, because pointing out their problems might lead to their developers fixing the problems so that they can improve...
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I think maybe this is closer, but I still have a problem when you say stuff like that Unity devs are *only* concerned with developer effort regardless of the player experience. There is a massive spectrum there.
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It also isn't a zero-sum game. Giving developers more productive & joyful tools/languages doesn't have to mean they are going to make worse games (this is why Jon is making a new language as well)
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