Right, but it is *possible* for a Unity game to run well, no? Or has their never been a Unity game that ran well enough for you?
-
-
I think you're coming at the problem from a different perspective. You're concerned only with how much _developer_ effort you save, regardless of the cost to the _player_. If they have to wait around for loading screens, or pay $2000 for a new computer, so be it...
-
... but it is _also_ a valid perspective to care instead about the _player_ first and the developer second. It's not invalid to take that position, and thus complain about the obvious problems with things like garbage collection and one-size-fits-all engines.
- Show replies
New conversation -
-
-
haha you're implying the cuphead engineer was completely incompetent, ok...i'll entertain you for a bit: enlighten us - how would you make there be no loading screens. so next time it can be done with this (not entirely necessary) optimization. i'm actually kinda curious.
-
You're graphics engineer at Google Daydream, _YOU_ should know how to eliminate loading screens! If you doubt it's possible for such a simple 2D game like Cuphead, I'm kinda start to worry about the future of VR...
- Show replies
New conversation -
-
-
Right, but does this even matter? Does this actually affect the player experience in a tangible way? The game has amazing reviews from both reviewers and players. Of the —very few— negative reviews, I can't find any that mention the load times at all.
-
Yeah 10s is pretty good for games in general. Like I said, I think picking on that was not cool. But I’m just curious technically.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.