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cmuratori's profile
Casey Muratori
Casey Muratori
Casey Muratori
@cmuratori

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Casey Muratori

@cmuratori

I'm worried that the baby thinks people can't change.

Seattle
caseymuratori.com
Joined March 2009

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    1. Matt Rix‏ @MattRix 23 Dec 2017
      Replying to @Jonathan_Blow @relativetoyou and

      Right, but it is *possible* for a Unity game to run well, no? Or has their never been a Unity game that ran well enough for you?

      1 reply 0 retweets 0 likes
    2. Matt Rix‏ @MattRix 23 Dec 2017
      Replying to @MattRix @Jonathan_Blow and

      What I'm trying to get at it is: if the game runs at at smooth 60fps (or 200fps, or whatever your target framerate is), what is the problem? Why is Unity still worse?

      3 replies 0 retweets 1 like
    3. Casey Muratori‏ @cmuratori 26 Dec 2017
      Replying to @MattRix @Jonathan_Blow and

      60fps _on what platform_? The sad reality is that the largess of things like Unity and Java ushered in a world where people have to buy expensive (and environmentally wasteful) new machines just to play games that, properly written, could have run on hardware from 10 years ago.

      4 replies 1 retweet 4 likes
    4. Casey Muratori‏ @cmuratori 26 Dec 2017
      Replying to @cmuratori @MattRix and

      That said, it also seems to be rather wishful thinking that Unity games generally run at 60fps even on today's platforms. See, for example http://www.eurogamer.net/articles/digitalfoundry-2016-firewatch-ps4-analysis … to pick one notable recent example...

      1 reply 1 retweet 2 likes
      Casey Muratori‏ @cmuratori 26 Dec 2017
      Replying to @cmuratori @MattRix and

      Does this mean Unity is a bad choice for game development? Of course not! If you are satisfied with the results, then it is fine. But if you care about presentation quality, and don't want to require unreasonably high machine specs for a given experience, it is obviously bad?

      4:18 PM - 26 Dec 2017
      • 3 Likes
      • Daisu Games RJ Daniel Bross
      2 replies 0 retweets 3 likes
        1. New conversation
        2. Casey Muratori‏ @cmuratori 26 Dec 2017
          Replying to @cmuratori @MattRix and

          I mean I'm really not sure why there is even a discussion about this. Unity simply doesn't get high performance out of a machine. If you don't care, you don't care, but it seems strange to attack someone for pointing out the obvious...

          2 replies 0 retweets 5 likes
        3. Matt Rix‏ @MattRix 26 Dec 2017
          Replying to @cmuratori @Jonathan_Blow and

          The article you linked even gave examples of Unity games that DO run well. Surely you can see the flaw in the logic of saying ALL Unity games run poorly based on the fact that SOME Unity games run poorly?

          0 replies 0 retweets 1 like
        4. End of conversation
        1. New conversation
        2. Matt Rix‏ @MattRix 26 Dec 2017
          Replying to @cmuratori @Jonathan_Blow and

          Surely you would agree that games like Inside, Ori, and Cuphead have high presentation quality. And yes, they probably would require slightly higher specs than an equivalent native version would require, but that's a fair tradeoff for everything else Unity gives.

          1 reply 0 retweets 0 likes
        3. Casey Muratori‏ @cmuratori 27 Dec 2017
          Replying to @MattRix @Jonathan_Blow and

          Cuphead, the entirely linear 2D game that has _ten second_ loading screens every time you enter a level? https://youtu.be/Q64ehEqDaJ0?t=628 … I mean there's nothing to do technologically for a game like this _except_ make sure there are no loading screens, and that didn't happen?

          3 replies 1 retweet 2 likes
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