Right, but it is *possible* for a Unity game to run well, no? Or has their never been a Unity game that ran well enough for you?
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I mean I'm really not sure why there is even a discussion about this. Unity simply doesn't get high performance out of a machine. If you don't care, you don't care, but it seems strange to attack someone for pointing out the obvious...
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The article you linked even gave examples of Unity games that DO run well. Surely you can see the flaw in the logic of saying ALL Unity games run poorly based on the fact that SOME Unity games run poorly?
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Surely you would agree that games like Inside, Ori, and Cuphead have high presentation quality. And yes, they probably would require slightly higher specs than an equivalent native version would require, but that's a fair tradeoff for everything else Unity gives.
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Cuphead, the entirely linear 2D game that has _ten second_ loading screens every time you enter a level? https://youtu.be/Q64ehEqDaJ0?t=628 … I mean there's nothing to do technologically for a game like this _except_ make sure there are no loading screens, and that didn't happen?
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