Right, but it is *possible* for a Unity game to run well, no? Or has their never been a Unity game that ran well enough for you?
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Does this mean Unity is a bad choice for game development? Of course not! If you are satisfied with the results, then it is fine. But if you care about presentation quality, and don't want to require unreasonably high machine specs for a given experience, it is obviously bad?
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I mean I'm really not sure why there is even a discussion about this. Unity simply doesn't get high performance out of a machine. If you don't care, you don't care, but it seems strange to attack someone for pointing out the obvious...
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