At the moment, @PUBATTLEGROUNDS has more simultaneous players than all 99 other games on the Steam Top 100 combined... by _half a million_! (2 million for PUBG, 1.5 million for the other 99).
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Yes, my impression is that selling games in China as a non-Chinese company is a hassle. I think you are required to partner with a Chinese company. But, I'm not in the games industry so this is just me on the outside looking in.
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How is PUBG able to do it, though, then? Because they are not a Chinese company, and yet they have the same client on both?
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