I see the same aim-lag when spectating teammates after dying in squad games (i.e., often). Is pretty bad.
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Megahit games that feature engineering excellence seem rare as hens teeth. Case in point: minecraft and the java based renderer.
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If only we had an experienced game developer willing to show us how to do game servers the right way... Anyone know any? ;)
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I don't really think there's anything to it - just don't use lag compensation, have servers in geographically smart locations, and optimize your server until it runs at 480fps :)
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Thats the problem - I wouldn't mind the technical problems at all if I didn't love the game so much!
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Same here! I don't care if lousy games have lousy tech, but when a good game has lousy tech it's very frustrating :(
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