Ha ha ha......dang
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You could make a website for that. You upload your game, it displays a spinning icon for some random amount of time, then displays "nope".
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Just curious: which VR things did you try?
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https://venturebeat.com/2017/10/14/oculus-nate-mitchell-vr-expectations-got-ahead-of-themselves/ … They are working hard to dig themselves out of the "trough of disillusionment". :)
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*cough* Kinect *cough*
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Happy that Activision didn't go for that hype train. Good management.
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What I do now is to think in parallel, and will probably have couple of real branches for flatscreen and VR. I love VR but currently inside gaming world it's really hard to survive with VR only games :(. In art and museums VR feels much better.
End of conversation
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Very disheartening that otherwise smart people would be so reactionary and ill-informed about the most radical expansion of our medium's creative potential in a lifetime. Even more puzzling when an indie developer implies that experimentation is only validated by sales.
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Isn’t most VR made in unity3D so it be easy assuming you have the source/assets? Not sure..
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