It was more just a realization that CPUs/GPUs were fast enough for it at that time. There is no special trick to it.
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So I would think you must have something else to blame that isn't the PCIe bandwidth (too many CPU instr, inefficient use of driver, etc.)
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Or of course, if the sprites are all screen-sized and your GPU is dying due to overdraw :) Pixels still cost something to fill!
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