It was more just a realization that CPUs/GPUs were fast enough for it at that time. There is no special trick to it.
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So the _theoretical_ sprite throughput from the CPU per frame would be like 8 million sprites? Assuming 100% dynamic from the CPU.
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That's purely theoretical, but the bandwidth is there, so I would think 50k, which is more than 100x off peak theoretical, should be easy.
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