It was more just a realization that CPUs/GPUs were fast enough for it at that time. There is no special trick to it.
Nowadays, 100,000 sprites is a joke - I'm sure modern GPUs can crush that number by multiple orders of magnitude.
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I'm a Bad Programmer(TM) looking to learn- why am I unable to achieve reasonable FPS w/ even 50k quads on screen?https://www.reddit.com/r/gamedev/comments/71mkxs/how_to_render_100k_simultaneous_sprites/ …
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