@cmuratori Hi Casey, sorry to bother but you seem like an expert in color spaces. Can you please take a look? http://gamedev.stackexchange.com/questions/126183/linear-color-workflow-with-render-to-texture-banding-in-alpha-channel …
Thanks
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Replying to @phort99
Ack! Sorry, I'm definitely not an expert in color spaces :( In the post, I did notice you didn't say _how_ you premultiplied...
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Replying to @cmuratori @phort99
So, although I probably can't offer much help, I would just say make sure you do premul in linear space not sRGB...
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Replying to @phort99
Have you already verified that you actually got an sRGB framebuffer?
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Replying to @phort99
OK :) I would do the due diligence here and actually verify that you go it, just to be sure.
12:40 AM - 17 Nov 2016
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