@cmuratori Hi Casey, sorry to bother but you seem like an expert in color spaces. Can you please take a look? http://gamedev.stackexchange.com/questions/126183/linear-color-workflow-with-render-to-texture-banding-in-alpha-channel …
Thanks
(ie., to test to see if you're running out of bits - I don't know what you're doing so I don't know if that's a likely culprit)
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the main issue is that all my textures are displaying too transparent, as if the alpha channel were being squared
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none of the calculations for premultiply<—>straight or srgb<—>linear touch the alpha channel
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but if I export the raw data to PNG and inspect, the values are right
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You should try RenderDoc, it will make your debugging a lot easier!
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