@cmuratori Hi Casey, sorry to bother but you seem like an expert in color spaces. Can you please take a look? http://gamedev.stackexchange.com/questions/126183/linear-color-workflow-with-render-to-texture-banding-in-alpha-channel …
Thanks
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I’ll look into this, though I don’t think this is the issue as I’m seeing the same artifact on another non OpenGL platform
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I would definitely verify that you actually got one, and the other test I'd do is try switching to a 16bpp or float backbuffer.
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