@cmuratori Hi Casey, sorry to bother but you seem like an expert in color spaces. Can you please take a look? http://gamedev.stackexchange.com/questions/126183/linear-color-workflow-with-render-to-texture-banding-in-alpha-channel …
Thanks
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Because I believe there were (are?) driver bugs where you'll get sRGB transforms on write _even if_ you didn't (if enabled).
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So you may want to check your wglSetPixelFormat et al and verify that you're asking for one and that you actually got it.
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not by glget or anything, but qualitatively yes
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Qualitatively? Not sure what that means :P
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