Well, most of the debug stuff was just me experimenting. I don't think I would say it's great or anything.
Since we don't really do "editing" of entities, it's not something that we have really pushed on either.
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But keep in mind that we have unique needs here, in that entities can't be edited in packed mode (eventually)...
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... so they do need to be modified _during_ the sim region begin/end.
End of conversation
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