@cmuratori Hi Casey, sorry to bother but you seem like an expert in color spaces. Can you please take a look? http://gamedev.stackexchange.com/questions/126183/linear-color-workflow-with-render-to-texture-banding-in-alpha-channel …
Thanks
... then convert to sRGB (eg., it's sRGBA->linear, premul, linear->sRGBA on texture prep).
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I found that every version of Photoshop in the past 10+ years has the same blending bug as me which is enlightening+infuriating
Thanks. Twitter will use this to make your timeline better. UndoUndo
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