@cmuratori Hi Casey, sorry to bother but you seem like an expert in color spaces. Can you please take a look? http://gamedev.stackexchange.com/questions/126183/linear-color-workflow-with-render-to-texture-banding-in-alpha-channel …
Thanks
Ack! Sorry, I'm definitely not an expert in color spaces :( In the post, I did notice you didn't say _how_ you premultiplied...
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So, although I probably can't offer much help, I would just say make sure you do premul in linear space not sRGB...
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... then convert to sRGB (eg., it's sRGBA->linear, premul, linear->sRGBA on texture prep).
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