Gotcha. I wonder if a hack is make a DLL that loads first to guarantee being able to malloc a big chunk.
So figure ~85% of the installed base of Steam can run your game if it's 64-bit only, today.
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(sorry, ~85% of Steam _Windows_. Mac, I believe, is always 64-bit these days, so that's a non-issue.)
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I was so worried about the other 15% -- overreacting right? Also, in few years, probably all 64bit anyway.
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