I think I finally need to do what I've been dreading to do for four years: write a proper memory allocator and tracer. *shudders*
-
-
What is the "very specific" use case?
-
I tend to allocate giant buffer when loading some new scenes. Easy fail even if little fragmentation...
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.