This breakdown of New Doom's rendering is extremely great http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ …
24k is a lot of cache if all you're doing is reading from the same (half-res!) texture.
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Hmm yeah good point
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Assuming a 64 byte cache line, you could read 384 completely disparate pixels from the cache (bullshit analysis, but still)
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