This breakdown of New Doom's rendering is extremely great http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ …
It doesn't necessarily work like that. Taps are not uniformly expensive. Nearby taps hit the cache, etc.
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So you may be surprised how fast 80-tap blurs go on modern hardware :)
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I didn't think cache covered anywhere near a radius that large? I guess I've never seen actual numbers for it...
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