It's hard not to be scared about how to launch a game in today's market when the Myst dev's launch tops out at 30k:http://steamspy.com/app/306760
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The market is now clearly really crowded and doing good PR must be very, very difficult.
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I bought 3 copies for people to try and offset the backing. Hopefully others did too, either way it's not ideal. Gone may be the
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Given how old Myst is, maybe it makes sense that a great number of people buying games today won't know about it?
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I doubt that, but who knows.
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yep, everyone is saying that we should be really glad to see 10k first week. IMO this is why Unity is popular...
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..cause if you're only going to make $100-200k you need to churn out the game in a year or less. Hence no one cares abt quality.
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it's definitely depressing if you want more Braid type "someone took a lot of time and effort to make something *good*" games :/
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maybe on for the stream
@braceyourselfok ?
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the other thing is, we've heard "launch isn't your biggest spike now, summer sale is" which makes sense..
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if you've trained consumers to never buy except when on sale, then this is a natural consequence I guess.
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it's on my list, but there's just So Many Games these days. Also the backtracking on VR support doesn't help.
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