one question: why not make those boundary planes traversable outside in, but not inside out?
By the time semantic analysis would have been on the table, I had already been off the project for two years :)
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And I was way to busy with other projects to come back on and actually take care of a real pass on it.
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I find it interesting cause a high level easy change (save after every puzzle solved) would render this tricky low level bug moot
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